Surface Rendering
Due by: September 23, 2008
In this assignment you need to write a simple surface viewer. The object to be rendered is read from an input file containing vertex and face information. After rendering the object keyboard keys may be used to move the camera around it. Your program should satisfy the following specifications:
# Specify a VERTEX: v <float-coord-x> <float-coord-y> <float-coord-z> # Specify a FACE (triangle): f <vertex-index-1> <vertex-index-2> <vertex-index-3>